Printer Friendly
The Free Dictionary
1,142,698,552 visitors served.
?
Dictionary/
thesaurus
Medical
dictionary
Legal
dictionary
Financial
dictionary
Acronyms
 
Idioms
Encyclopedia
Wikipedia
encyclopedia
?

Ultima Online

    0.17 sec.
Ultima Online
Enlarge picture
Ultima Online box
Developer(s)Origin Systems, Electronic Arts
Publisher(s)Electronic Arts
Designer(s)Raph Koster and over 20 more
Release date(s)September 1997
Genre(s)MMORPG
Mode(s)Multiplayer
Rating(s)ESRB: Teen (formerly Mature)
Platform(s)Windows
MediaCD
System requirementsIntel Pentium CPU, 32 MB RAM, DirectX 5, Internet access
InputKeyboard, mouse
Ultima Online (UO) is a popular graphical Massively multiplayer online role-playing game (MMORPG), released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today. The game is played online, in a fantasy setting similar to that of the other Ultima games that preceded it.

Overview

The success of Ultima Online opened the door for the creation of many new massively multiplayer games. Ultima Online is a fantasy role-playing game set in the Ultima universe. It is online-only and played by thousands of simultaneous users (who pay a monthly fee) on various game servers, also known as shards. It is known for its extensive timing-based player versus player combat system. Over a million paid accounts have been created in the game. To maintain order in the online community, there are Game Masters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game.

Several expansions have been released, but its aging game engine and graphics make it outdated compared to competitive, new massively multiplayer games. This changed with the release of in 2007, which features a new game engine. Since Ultima Online's prime in 2003, the overall subscriber base has seen a steady decline. Subscriber numbers peaked at around 250,000 in July of 2003, and to date sit around 135,000 subscribers (approximately 70,000 of whom are Japanese).[1] As of June 2006, Ultima Online held a 1.1% market share of the massively multiplayer online game subscriptions.[2]

Quoting directly from the Electronic Arts press release announcing the expansion, Ultima Online was "the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it. Since then, it has added seven expansion packs and dozens of free content updates, making it one of the deepest, largest MMORPGs ever created. It is listed in the Guinness Book of World Records as the longest continuously running MMORPG in history."

History

Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. There were a number of prior games that allowed hundreds of people to play at the same time, including The Realm Online, Neverwinter Nights (the AOL version), and Meridian 59. However, Ultima Online was intended to be a significant improvement over the previous games, both graphically and in game mechanics. The initial team was composed of Garriot, Starr Long, Rick Delashmit and, a bit later Raph Koster, who became the lead designer for the project. Koster wrote a number of public "designer letters" and usually went by his nickname of Designer Dragon.

The project started in 1995 and was shown to the public at E3 in 1996. At the time (in the mid-1990s), Ultima Online was a very expensive project and quite risky for the company. The development cost was much greater than traditional computer games, it relied on people accessing servers with modems, and it attempted to transform the Ultima series into an entirely new genre. Ultima Online was an ambitious game on a number of fronts, such as:
  • Players may buy housing and build houses within the persistent landscape (this is still an uncommon feature in many online games).
  • A skill system without the more traditional experience-based levels or classes.
  • Many different trades or crafts can be performed by the players to create an in-game economy.
  • Players could be freely attacked anywhere in the game, even in cities (this has since changed).
Upon release in mid-1997, Ultima Online proved to be very popular, reaching 100,000 paying subscribers within six months of release. Subscriptions grew for several years reaching a peak of some 250,000 paid accounts. Origin was able to make a great deal of money from the monthly fees required to play Ultima Online and many other companies took note and began development of their own massively multiplayer games. The most successful games after Ultima Online have been EverQuest (released in March 1999), Dark Age of Camelot (released in October 2001), and World of Warcraft (released in November 2004). The Korean massively multiplayer game Lineage was very much inspired by Ultima Online, as have many other subsequent online games.

Game mechanics



Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, there were many new game mechanics as well. Partially designed as a social and economic experiment, the game had to account for the widespread player interaction as well as deal with the long history of players feeling as if they were the center of attention, as had been the case in single-player games. New to both the developers and the players, a lot that was planned never happened, and a lot that was unexpected did, and many new game systems were put in place to compensate.

Issues faced



Enlarge picture
In an infamous incident during the beta, Lord British was assassinated.
Ultima Online has seen many major revisions throughout its history. This includes gameplay revisions, staff changes, technical revamps, and fundamental design changes. With few earlier MMORPGs to take lesson from, the staff behind Ultima Online was breaking new ground and had to solve complex issues that had never been faced in a commercial game on such a wide scale before. The importance of understanding psychology, social interaction, economy, and other issues became increasingly important as complex social behavior evolved.

Throughout the pre-release development of the game, a well-balanced, realistic economy and social structure was the goal. While not all of the features planned for incorporation made it into the first release, the developers did manage to give almost all of the control to the players in terms of what they could do to each other and the world as a whole. What ensued caused permanent repercussions still faced in the game today.

Expansions, sequels and other releases

Throughout Ultima Online's long history, there have been many releases of the game, both on store shelves and online. Several sequels were in development but canceled, and expansions have been released regularly.

Sequels

Two sequels were planned by Electronic Arts, but both were canceled during development so that more focus could be spent on the original game.
  • Ultima Online 2 (UO2), later renamed (UWO:O) was announced in 1999. It was to add steampunk elements to the fantasy setting, set in a world where the past, present and future of Sosaria were merged together by a mistake made by Lord British while attempting to merge together the shards of the Gem of Immortality. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. It was cancelled in 2001 before its release, citing the competitive nature of the massively multiplayer online gaming market — Electronic Arts feared the sequel would harm Ultima Online's subscription numbers. Some of the monsters and art made for the game were later used in the Ultima Online expansion .
  • was a new MMORPG to be set in a world named Alucinor, created by the Avatar after the events of Ultima IX: Ascension. It was cancelled in 2004 when Electronic Arts closed Origin. The UXO team was invited to move to the Bay area to finish the game. However, only a small number of people on the UXO team accepted the transfer. In the end, UXO was cancelled because the development team dissolved.

Expansions

Expansions have been released regularly, all of which add new content in the form of landmass, art, quests, items, or game mechanics.
  • (October 1, 1998) featured a new area of land called the Lost Lands, along with an in-game chat system and new creatures. Also known as T2A. It was released in two boxed versions with the first having different artwork and a single manual.
  • (April 3, 2000) doubled the size of the world, as there were literally two copies of it. The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world. The Trammel world did not allow player killing, while the Felucca world did. Felucca also adopted a darker, more foreboding look.
  • (March 7, 2001) included a 3D client to compete with 3D competition like EverQuest. Also, a special Third Dawn only land was created, called Ilshenar. It was accessible only to 3D clients until the release of Lord Blackthorn's Revenge.
  • (February 24, 2002) brought "a dark new world based on new characters from Todd McFarlane" to Ultima Online with improved game artificial intelligence, in-game help, and improved character creation.
  • (February 28, 2003) brought the landmass of Malas with space for new housing, two new character classes (Paladin and Necromancer) and the ability to customize house designs. The item system was completely reworked with this expansion. Armor resistance was split into five types of resistance, and many new properties that affected game play were added to weaponry. As good equipment became vital, this expansion also brought with it item insurance.
  • (November 2, 2004) brought ancient Japanese mythology and folklore to the game, two new classes (Ninja and Samurai) and a new area to explore, the Tokuno Islands. The new class skills shifted the balance of player vs. player combat away from mage dominance.
  • (August 30, 2005) introduced a new race, elves, and a new skill, spellweaving. Several dungeons were also added.
  • (June 27, 2007) introduced a new client with new graphics and interface.
  • (Planned for 2007) will feature a new playable race of Gargoyles and the largest dungeon in UO to date.

Other releases

Ultima Online has had several special releases which were not expansions, but came with boxed or in-game extras.

Enlarge picture
Ultima Online: The Eighth Age
  • (September 30, 1997) was available to pre-order from Origin Systems at the launch of Ultima Online and in small quantities alongside the standard retail box. It included a signed lithograph of the Ultima Online artwork by the Hilderbrandt brothers, a pewter pin badge bearing the Ultima Online logo and the box was signed by Richard Garriott. The Charter Edition also included the cloth map which was also a feature of the standard box.
  • (September 25, 2004) was a special release of the game to celebrate Ultima Online's seventh birthday. Like all of the items listed in this section, this release did not bring anything new to the game and is not an expansion, although it did include a more recently patched CD; the Age of Shadows was still the most current version at the time. This release was contained in a small cardboard box containing a triple-CD jewel case, featuring Ultima Online: Age of Shadows, but also included install and play discs as a special bonus. A glossy booklet showing the history of Ultima Online expansions was included which contained historic art and an interview from the Ultima Online team and community leaders. Also included in the package a code for an in-game gift, one of which was Ultima Online's famous Hilderbrant print, an extra character slot (a total of six characters was now available) and 7 buddy registration codes.
  • (July 18, 2005) was a special release sold by Wal-Mart and includes the same content as . This edition also comes with an Advanced Character token code, and quick-start manual.
  • (September 25, 2005) was a boxed game CD with an array of in-game tokens. Though not bringing any new features, the release was to celebrate Ultima Online's eighth birthday. The box included a updated game CD (with more recent patches), a glossy booklet feauring an atlas of Sosaria, in-game tokens for an anniversary gift (choice of 8), a character transfer, an advanced character and a 45-day free trial code. Also a time-limited blue soulstone was included.
  • (October 31, 2006). Formerly known as "Eve of a New Age."

Shard emulation



Fans of Ultima Online have reverse-engineered the game to produce server emulators of the original Electronic Arts servers. With the modern emulation server software available today, it is possible to customize most aspects of the game and support large numbers of concurrent players on a single server.

Clients

Electronic Arts provides the standard client with which players are allowed to connect to the Ultima Online servers, though some third-party clients have been made.

Original client

The original Ultima Online client is completely 2D and, while it was state of the art when released, it is intended to be used on low-end machines that cannot support the more taxing 3D client. It also presents a different artistic flavor which some people find more attractive than the 3D client. Many of the graphics used are high-resolution versions of graphics used in Ultima VIII.

Ultima Online: Third Dawn client

The 3D client was originally released as a part of the expansion, but has received poor reviews from both veteran and new players alike due to a large number of performance issues (especially memory leaks early on) and what many see as sub-par graphics. An update to the 3D client was made on January 30 2006 when characters and creatures from the game were scaled down to smaller sizes.

As of early May/Late April 2007, the Third Dawn client was done away with by EA, in order to make room for the Kingdom Reborn client (see below). Official UO servers will no longer work with the TD client.

Ultima Online: Kingdom Reborn client

Enlarge picture
Screenshot from Ultima Online: Kingdom Reborn.


was announced in August 2006 was released June 27, 2007. The new client, according to the Ultima Online team at Electronic Arts, is being created for the purpose of modernizing the game's look, making it easy to add new content without backsliding through outdated and outmoded art, while maintaining the niche market as an MMORPG that can be run on lower-end computers. Unfortunately, many players noted that it was released before it was really ready, as it was extremely slow on most computers and many things were still left to do, as even some of the client art was unfinished at its release (among other things). Many players also voiced their dissatisfaction with the 'updated' art, stating it was still extremely dated in terms of its craftsmanship and overall look.

At a players' convention in Atlanta, EA announced that the recommended specs for the UO:KR client are a 1GHz CPU, a GeForce 3 series video card (low end enough to be considered obsolete by the manufacturer as stated on its Internet site), 2GB of hard drive space, and 512MB of RAM. It stated that it had "some success" running UO:KR at 256MB RAM, but that 512 was recommended. This was changed as of August 13th, where according to the UO.com site the recommended specs are: Windows XP or Windows Vista, CPU: Intel Pentium III 1000 MHz or AMD Athlon 1000 MHz, RAM: 512 MB or more, Video: 64 MB 3D graphics card with Hardware Transform and Lighting, such as NVIDIA® GeForce™ 3 class card or above, hard drive: 6.0 GB available space.

EA has referred to the UO:KR client as "2.5d," meaning that it was written in 3d and then effectively backslid into 2d to make it, in theory, easier for lower-end computers to run -- and, presumably, to maintain the "feel" of the game. Many players of the game disagree with this, however, stating that the system requires far more work and optimization to run adequately on lower and middle end systems.

The client is available as a free download for current players of the game.

Statements made by EA originally suggested, or appeared to suggest, that the KR client would replace the long-standing UO client. However, at the first of several EA-sponsored players' conventions referred to as "UO Town Meetings," in Atlanta, EA representatives suggested that the two clients would exist side-by-side until about 95% of the players had switched over to the new client.

Easter eggs

Ultima Online has included some well known Easter eggs throughout the years.
  • Lord British's throne is the top half of the Ultima Online logo.
  • On rare occasions, casting the spell energy vortex will summon a purple llama instead of the cloud-like creature the spell is meant to summon. The purple llama is labeled in-game as "an energy vortex" and has the same powers as the creature the spell is named for.
  • A monster called a slime existed in-game which is a small slithering blob. Some years ago on rare occasions, it was possible to encounter a slime that was renamed a "jwilson," which was purportedly named after magazine editor Johnny Wilson, who had given Ultima Online a bad review and thus earned a derisive place in the game by the developers. "Jwilsons" are no longer in-game on OSI, but still exist in RunUO and (at least some) POL servers.
  • Cows may be tipped by clicking on them numerous times.
  • Cows can also be renamed Corey Johns when fed 9,999 times.
  • Occasionally an aggressive "mad cow" will be spawned in place of a docile cow.
  • Pack horses will eat jester hats.
  • Walker the legendary Ranger trainer, an NPC trainer in New Haven, looks suspiciously like Chuck Norris, with references to Walker Texas Ranger in his dialog boxes.

See also

References

UOForums.com - Interview with Punkbuster's Founder, Tony Ray.

UOForums.com - Interview with Jeremy Dalberg, Community Coordinator for Ultima Online.

UOForums.com - Interview with Tim "Draconi" Cotten, Designer for Ultima Online.

UOForums.com - Interview with Dave "Cathat" Brown, Character and Environmental artist.

UOForums.com - 2nd Interview with Dave "Cathat" Brown, Character and Environmental artist.

UOForums.com - Interview with John "Wilki" Wilkinson, Designer for Ultima Online.

UORadio.com - Interview with Tim "MrTact" Keating, Senior Designer for Ultima Online.
1. ^ MMOGchart.com (2006-07). An Analysis of MMOG Subscription Growth - Version 21.0. MMOGchart.com. Retrieved on 2006-08-09.
2. ^ MMOGchart.com (2006-06). MMOG Subscriptions Market Share. MMOGchart.com. Retrieved on 2006-08-09.

External Links

The Ultima series
I - II - III - IV - V - VI - VII - VIII - IX - Ultima Collection

Akalabeth (Ultima 0)
Worlds of Ultima : The Savage Empire - Martian Dreams
Ultima Underworld : -
Ultima Online
- - Arthurian Legends
-
A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation 3, Microsoft Xbox 360, the Nintendo Wii, or may develop for a variety of systems, including
..... Click the link for more information.
Origin Systems, Inc. (sometimes abbreviated as OSI) was a computer game developer based in Austin, Texas that was active from 1983 to 2004. It is most famous for the Ultima, Wing Commander and Crusader game series'.
..... Click the link for more information.
Electronic Arts, Inc

Public (NASDAQ:  ERTS )
Founded 1982
Headquarters Redwood City, California, United States

Key people Trip Hawkins, Founder and CEO to 1991
Larry Probst, current chairman of the board and CEO from 1991-2007
..... Click the link for more information.
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer.

As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's
..... Click the link for more information.
Electronic Arts, Inc

Public (NASDAQ:  ERTS )
Founded 1982
Headquarters Redwood City, California, United States

Key people Trip Hawkins, Founder and CEO to 1991
Larry Probst, current chairman of the board and CEO from 1991-2007
..... Click the link for more information.
A game designer is a person who designs games. The term can refer to a person who designs video games, or one who designs traditional games such as board games.

Video and computer game designer


..... Click the link for more information.
Raphael "Raph" Koster (7 September 1971—) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind
..... Click the link for more information.
Video games are categorized into genres based on their gameplay. Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always consistent or systematic and sometimes outright arbitrary between sources.
..... Click the link for more information.
Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world.
..... Click the link for more information.
A multiplayer game is a video game in which more than one person can play the same game at the same time. Unlike most other games, computer and video games are often single-player activities because the computing power exists to create artificial opponents.
..... Click the link for more information.
Microsoft Windows

Screenshot of Windows Vista Ultimate, the latest version of Microsoft Windows.
Company/developer: Microsoft Corporation
OS family: MS-DOS/9x-based, Windows CE, Windows NT
Source model: Closed source

..... Click the link for more information.
Compact Disc

The closely spaced tracks on the readable surface of a Compact Disc cause light to diffract into a full visible colour spectrum
Media type: Optical disc
Encoding: Various
Capacity: Typically up to 700 MB
..... Click the link for more information.
Pentium
Central processing unit

75 MHz classic Pentium processor
Produced: From 1993 to 1999
Manufacturer: Intel
CPU Speeds: 60 MHz to 300 MHz
FSB Speeds:
..... Click the link for more information.
Dynamic RAM (DRAM) modules

Two 512 MB DRAM Modules

Connects to:
  • PCB or motherboard via one of

..... Click the link for more information.
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
..... Click the link for more information.
Internet is a worldwide, publicly accessible series of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol (IP). It is a "network of networks" that consists of millions of smaller domestic, academic, business, and government
..... Click the link for more information.
keyboard is a peripheral partially modeled after the typewriter keyboard. Keyboards are designed to input text and characters, as well as to operate a computer. Physically, keyboards are an arrangement of rectangular buttons, or "keys".
..... Click the link for more information.
Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
If you are prevented from editing this page, and you wish to make a change, please discuss changes on the talk page, request unprotection, log in, or .
..... Click the link for more information.
Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world.
..... Click the link for more information.
September 25 is the 1st day of the year (2nd in leap years) in the Gregorian calendar. There are 0 days remaining.

Events


..... Click the link for more information.
20th century - 21st century
1960s  1970s  1980s  - 1990s -  2000s  2010s  2020s
1994 1995 1996 - 1997 - 1998 1999 2000

Year 1997 (MCMXCVII
..... Click the link for more information.
Origin Systems, Inc. (sometimes abbreviated as OSI) was a computer game developer based in Austin, Texas that was active from 1983 to 2004. It is most famous for the Ultima, Wing Commander and Crusader game series'.
..... Click the link for more information.
For other uses of Ultima, refer to Ultima (disambiguation).


Ultima is a series of fantasy computer role-playing games from Origin Systems, Inc. Ultima was created by Richard Garriott, a.k.a. Lord British.
..... Click the link for more information.
role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively create or follow stories.
..... Click the link for more information.
For other uses of Ultima, refer to Ultima (disambiguation).


Ultima is a series of fantasy computer role-playing games from Origin Systems, Inc. Ultima was created by Richard Garriott, a.k.a. Lord British.
..... Click the link for more information.
  • Shard (also sherd or potsherd), a term for broken pieces of pottery or glass, often used in archaeology. In contemporary use, it often implies a sharp fragment, especially of glass.

..... Click the link for more information.
neutrality is disputed.
* It does not cite any references or sources. Please help improve this article by citing reliable sources.
* It may need a complete rewrite to meet Wikipedia's quality standards.
..... Click the link for more information.
Gamemaster or Game Master (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations.

Today, gamemaster is usually associated with role-playing games.
..... Click the link for more information.
Terms of Service (often abbreviated as "ToS") are s by which one must agree to abide by in order to use a service. Usually, such terms are legally binding.

Certain websites are noted for having carefully designed terms of service, particularly eBay and PayPal which need to
..... Click the link for more information.
20th century - 21st century - 22nd century
1970s  1980s  1990s  - 2000s -  2010s  2020s  2030s
2004 2005 2006 - 2007 - 2008 2009 2010

2007 by topic:
News by month
Jan - Feb - Mar - Apr - May - Jun
..... Click the link for more information.

This article is copied from an article on Wikipedia® - the free encyclopedia created and edited by online user community. The text was not checked or edited by anyone on our staff. Although the vast majority of the Wikipedia® encyclopedia articles provide accurate and timely information please do not assume the accuracy of any particular article. This article is distributed under the terms of GNU Free Documentation License.


How to thank TFD for its existence? Tell a friend about us, add a link to this page, add the site to iGoogle, or visit webmaster's page for free fun content.
?Page tools
Printer friendly
Cite / link
Email
Feedback
? Mentioned in ? References in periodicals archive
 
They have card games such as gin, bridge and poker; sports games such as several of their older titles and some online-only quick ones for fun; access to Ultima Online and other persistent-world massively multiplayer titles; and trivia and other parlor games.
Over the course of the past nine years, Ultima Online has cemented its position as one of the great MMOs and the ongoing commitment of its fans is a testament to the staying power of this incredible game," said Aaron Cohen, Producer of Ultima Online.
It's been nine years since Ultima Online first proved that online games could be very popular," said EA Mythic General Manager, Mark Jacobs.
 
Wikipedia browser? ? Full browser
 
 
Wikipedia (TheFreeDictionary.com mirror)
?

Disclaimer | Privacy policy | Feedback | Copyright © 2008 Farlex, Inc.
All content on this website, including dictionary, thesaurus, literature, geography, and other reference data is for informational purposes only. This information should not be considered complete, up to date, and is not intended to be used in place of a visit, consultation, or advice of a legal, medical, or any other professional. Terms of Use.